diharaw Goto Github PK
Name: Dihara Wijetunga
Type: User
Bio: Graphics programmer focusing on high-performance real-time rendering and ray tracing.
Twitter: diharaw94
Location: United Kingdom
Name: Dihara Wijetunga
Type: User
Bio: Graphics programmer focusing on high-performance real-time rendering and ray tracing.
Twitter: diharaw94
Location: United Kingdom
An experiment on creating an animation system similar to Unreal Engine 4 from scratch.
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
A command line tool that converts game assets into a simple binary format for fast loading.
The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure.
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
Cascaded Shadow Mapping sample written with the dwSampleFramework.
A sample implementation of Screen Space Deferred Decals using OpenGL.
Staging repository for my personal blog.
A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.
A simple, header-only, dependency-free, C++ 11 based ThreadPool library.
Bi-model Convolutional Neural Network based Emotion Classification library with GPU acceleration support.
An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.
An OpenGL GPU accelerated particle system using Compute shaders and Indirect rendering.
A real-time OpenGL Compute shader based Progressive Path Tracer.
Real-time unidirectional GPU path tracer using the cross-vendor Vulkan ray-tracing extensions.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
Texture processing tools with support for Direct3D 10 and 11 formats.
A sample demonstrating ragdoll physics using Nvidia PhysX.
Real-time software rasterizer written in C++ with windowing and model loading support.
An OpenGL sample implementation of Reflective Shadow Maps.
Runtime environment map prefiltering and spherical harmonics computation with OpenGL.
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
iOS companion app for the SLIIT RMS web app.
A method for baking persistent decals to textures using UV-space rasterization.
An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
Examples and demos for the new Vulkan API
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.