Comments (3)
Is there correlation with the exact tests? Testure types probably won't matter, but what about RenderTarget vs RenderPass?
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Unfortunately it is quite unpredictable and not always reproducible.
It fails for one or sometimes two of the formats that are tested D16.
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Here are another failing pictures
D16
:
D32_F
:
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Related Issues (20)
- Vulkan: use proper access flag for acceleration structures
- ShaderGLImpl::LinkProgram should handle program linkage failure
- Rendering without attachments HOT 3
- Rework texture copying in OpenGL
- Android: FileSystem::DeleteDirectory
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- HLSL2GLSL Converter: enable earlydepthstencil support
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