Dingye's Projects
A simple Doodlejump alike game made with processing 3
This is a test project for me to get familiar with Unreal engine 4. This game is just a simple breakout game but in a 3D world.
Replica of the original Chip's Challenge.
The classic Cluedo board game prototype using swing library for the GUI.
Programing the merge join algorithm using Java Futures, Completable Futures and Fork join.
Config files for my GitHub profile.
My website
The main focus of this project is to implement the motions of grass under the act upon external forces. We aim for a realistic interactable simulation of grass and wind interaction that can be rendered in real-time.
Trying out a variety of classification algorithms and at least one clustering algorithm. Requires use of python, numpy, matplotlib, and sklearn.
NSASecurityGuard is a 2D topdown game prototype I made using the Unreal engine for a group project. The game consists of 2D movements and a simple combat system. (The images were created by the designers)
Rending using the Phong shader and has the ability to manipulate camera perspectives. The teapot is instanced 100 times with different positions, scales, rotations, and colors. This also includes a toggle to turn on/off textures and bounding boxes.