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Stavros Diolatzis's Projects

beziersurfaces icon beziersurfaces

A program developed in C++ as part of the MSc module Foundations of Modelling & Rendering. It computes and displays the Bezier surface defined by the control net while showing the different stages of computation from points to the final bezier surface.

cudakmeans icon cudakmeans

A Cuda K means algorithm developed as part of my MSc Parallel Programming Module

pbrengine icon pbrengine

This is a point-based rendering game engine developed in c++ as my MSc project @ University of Leeds. It aims to demonstrate the advantages of point-based rendering in the case of high resolution models and its uses in games. A simple game will also be developed using this engine to show the advantages of this rendering method.

raytracer icon raytracer

A recursive raytrace developed from the ground up in c++ as part of the MSc Foundations of Modelling & Rendering module. It supports triangles and spheres, point and area lights, indirect lighting and impulse scattering.

vulkanfurshader icon vulkanfurshader

A vulkan implementation of fur shading using fins and shells in c++.

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