Comments (2)
CORRECTION. Tinker pointed out the timeout was in an earlier game in the log file. It seems to be a timing issue, initial testing of Ceres was on high end hardware and also used a timemargin setting in cutechess testing. So the Ceres internal time buffer will be increased to correct this problem.
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This is believed fixed. Ceres had previously made the incorrect assumption that the time increment is awarded at the beginning of a move, but actually should be awarded only after. This is fixed in commit 969e7ac.
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Related Issues (20)
- Ceres doesn't output a readyok (nibbler) HOT 1
- Ceres errors on long time control. System.ArgumentException: Allocation overflow HOT 3
- Engine incompatible with Cute Chess
- CUDA failed to initialize on Ubuntu HOT 4
- Support for 40x512 Lc0 networks HOT 1
- Unable to run with 40x512 networks. HOT 2
- Problem with new graphing option when Windows user directory includes spaces
- Ceres startet from a Power Automate Desktop flow HOT 1
- Please write some code so we can run Ceres on the new Mac Studio HOT 1
- PV still missing in 0.97RC3 for go nodes 1
- Arena unable to see GPU option HOT 1
- new networks don't work HOT 2
- How to install / compile Ceres on the MacBook Pro M1 Max? HOT 2
- Android port HOT 1
- Will this engine ever compete at TCEC or be merged into Leela? HOT 1
- two cards HOT 1
- Refuses to play to mate with tablebases enabled HOT 2
- Possible bug with setoption "SyzyzyPath"
- Why have tounament feature?
- Ceres dont work
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