Comments (2)
Graphics libraries
- Cinder: https://libcinder.org/learn (web support in progress)
- OpenFramework: http://openframeworks.cc/ (web support)
- CEF https://bitbucket.org/chromiumembedded/cef/wiki/Tutorial#markdown-header-architecture-in-60-seconds
- CEED gui editor for CEGUI: http://cegui.org.uk/wiki/CEED
- SDL: http://www.libsdl.org/
- GTK and GLADE: http://www.libsdl.org/
2D/3D game engines
- GamePlay3D: http://www.gameplay3d.io/features.html (no web support)
- Google FPL: https://www.reddit.com/r/gamedev/comments/3tdi38/google_releases_a_new_opensource_game_zooshi_and/ and repositories within the post (no web support but looks like it would be possible; Looks abandoned)
- Urho3D: https://github.com/urho3d/Urho3D (web support and under active development)
- Torque2D/3D: Torque2D has web support but looks abandoned
Immediate mode GUI
- IMGUI https://github.com/ocornut/imgui/blob/master/imgui_demo.cpp
- IMGUI emscripten examples: https://github.com/ocornut/imgui/pull/336/files and https://pbrfrat.com/post/imgui_in_browser.html
- Nuklear: https://github.com/vurtun/nuklear
- TurboBadger: https://github.com/fruxo/turbobadger
Other GUI
- nanogui source: https://github.com/wjakob/nanogui (no web support)
- nana source: https://github.com/cnjinhao/nana
- mygui source: http://mygui.info/docs/
- mygui source: https://github.com/MyGUI/mygui
- mygui example button: http://wiki.ogre3d.org/MyGUI+quickstart
- CEGUI: http://static.cegui.org.uk/docs/0.8.7/rendering_tutorial.html
- CEGUI widgets: http://cegui.org/forum/viewtopic.php?t=6024
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websockets to communicate betwee native C++ and React.js or React Native front end
https://github.com/uNetworking/uWebSockets
emscripten + SDL/OpenGL: https://lyceum-allotments.github.io/2016/06/emscripten-and-sdl2-tutorial-part-8-making-something-practical/
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Related Issues (20)
- Regularizer multiplier
- Store model during training after a certain number of epochs
- Model serialization
- VAE clustering example HOT 1
- GPU compliant Tensor operation classes HOT 5
- Functor Classes code cleanup
- TensorMultiMap
- Multi-model support
- Breaks when moving to device and host memory
- Improved unit tests for ModelBuilder
- ModelReplicator:addNode2
- GPU kernals for Convolution with Prod, Max, Count, Mean, ModVar accumulation functions
- Include ModelName and ModelID in validations errors export
- Model Tensor Data Export and Import
- Model, Node, and Weight Tensor Data structures
- GPU compliant model evaluation methods
- MoE example
- Learning rate schedulers
- Example methods to add to the main library
- GetModelResults
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