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atf icon atf

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

bgfx icon bgfx

Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.

cmft icon cmft

Cross-platform open-source command-line cubemap filtering tool.

directx-graphics-samples icon directx-graphics-samples

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

faceworks icon faceworks

A middleware library and sample application for high-quality skin and eye rendering

firerays_sdk icon firerays_sdk

FireRays is ray intersection acceleration library provided by AMD which makes the most of AMD hardware and allows for efficient ray queries independently of the generation of underlying AMD hardware.

fmt icon fmt

Small, safe and fast formatting library

gltf icon gltf

glTF - the runtime asset format for WebGL, OpenGL ES, and OpenGL.

openglsamples icon openglsamples

Cross-platform OpenGL and OpenGL ES samples (for Windows, Android, and Linux)

raknet icon raknet

RakNet is a cross platform, open source, C++ networking engine for game programmers.

renderdoc icon renderdoc

RenderDoc is a stand-alone graphics debugging tool.

testing icon testing

Testing first push from local repository

volsample icon volsample

Research on sampling methods for real-time volume rendering

vulkan icon vulkan

Examples and demos for the new Vulkan API

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