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doitsujin avatar doitsujin commented on August 25, 2024

Setting d3d9.enableDialogMode = True may help, despite the name it should also apply to D3D8. That said, the best we can do on Windows is pass a flag to the driver to please not go into exclusive fullscreen, it may or may not get ignored.

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mirh avatar mirh commented on August 25, 2024

Dxwrapper is what you are looking after.

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doitsujin avatar doitsujin commented on August 25, 2024

ok i misread, I though this was issue number 9000 about exclusive fullscreen.

Forcing a game into windowed mode is out of scope for this project, it's not as "simple" as just making sure the game remains in windowed mode (even that is very difficult to get right w.r.t. window messages and stuff), but we'd also have to remap all mouse input. At least on Wine you can use the virtual desktop feature though to accomplish more or less the same thing.

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