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queen-fight's Introduction

Deltarune Giga-Queen Punch-Out Recreation

About

This project is a basic recreation of the Giga-Queen boss fight in Deltarune. It's an assignment for UNSW's graphics course in 21T3.

assignment_specs.md contains the original specifications of the assignment.

assignment_justification.md contains documentation for the assignment.

You can download the compiled Windows binary in the releases section. You must extract the archive before running it. Alternatively, you can compile it yourself with the instructions below.

Game Controls

  • Arrow up to punch
  • Arrow left and right to doge

Building

Prerequisites

You'll need

Steps

  1. Clone this repository and cd into the directory

  2. Generate build files with

    cmake -G Ninja -B build
  3. Build the code with

    ninja -C build

    If you see a message that says GL/gl.h can't be found, try tracking down where that is and changing it to glad/gl.h

The executable (nutdealer) will be in the bin directory. You must cd into that directory before running the executable.

Credits

Deltarune is a game by Toby Fox. The sprites were taken from the game and I downloaded them here. The sprites were created by Deltarune's main artist Temmie Chang, and her team. The idea for this project was obviously inspired by Deltarune.

The chicken3421 library, the cmake build environment, shapes.cpp, and shapes.hpp was set up and written by UNSW's COMP3421 teaching team in 21T3. I rewrote the build steps and slightly modified and integrated the chicken3421 library into this project.

This project also fetches GLFW, GLAD, and GLM from this repository, and tinyobjloader.

queen-fight's People

Contributors

dong-zh avatar sbreezyx avatar

Watchers

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