Comments (3)
I have a very large bim5 data imported into glb data, because bim5 builds too many objects, causing the browser to load too slowly, want to achieve the same material batch operation to reduce draw call, thank you
from gltf-transform.
Hi! I think that the dedup() and join() functions will together do what you're after.
Examples:
import { dedup, flatten, join } from '@gltf-transform/functions';
await document.transform(
dedup(),
flatten(),
join()
);
gltf-transform optimize input.glb output.glb --no-compress
from gltf-transform.
Thank you. I'll have a try!
from gltf-transform.
Related Issues (20)
- Race condition in toKtx.ts HOT 3
- Merging documents with extensions HOT 7
- Cache cleanup HOT 2
- Draco compression may produce an UNSIGNED_SHORT index buffer with vertex count > 65535 HOT 3
- Change default compression with 'optimize' CLI to Meshopt
- `partition` command is slow for large models HOT 6
- Simplify Draco and Meshopt compression implementations
- Prune fails to clean up accessors referenced by non-root properties HOT 2
- VRM gets treated as glTF instead of GLB HOT 11
- Serialization format for transforms HOT 2
- Roadmap for '@gltf-transform/view' package
- Quantization creates invalid skinning weights for CesiumMan.glb
- Support transforms reporting a 'skip' result
- Minor glitch in documentation typings HOT 1
- implements meshoptimizer -sv HOT 1
- sharp error HOT 2
- Improving website credits
- CLI 'validate' command should use exit codes and stderr properly
- optimize removes leaf nodes with --prune-leaves false HOT 2
- Support Morph Targets in '@gltf-transform/view' package
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from gltf-transform.