Comments (2)
Upgrading to v4 alpha release fixed the weld issue!
from gltf-transform.
I'd recommend trying the v4 alpha release. Example:
npm install --save @gltf-transform/core@next @gltf-transform/extensions@next @gltf-transform/functions@next
That should perform better on large files, using default tolerance. It may or may not produce a smaller file, as that would depend on the input weld tolerance and the geometry. This model would benefit from simplification and compression with Draco or Meshopt, as well.
If that's still not working as expected, it may be best to share the GLB involved - my conversion from OBJ to GLB may be different than yours, as glTF Transform doesn't handle reading/writing OBJ files.
from gltf-transform.
Related Issues (20)
- Cache cleanup HOT 2
- Draco compression may produce an UNSIGNED_SHORT index buffer with vertex count > 65535 HOT 3
- Change default compression with 'optimize' CLI to Meshopt
- `partition` command is slow for large models HOT 6
- Simplify Draco and Meshopt compression implementations
- Prune fails to clean up accessors referenced by non-root properties HOT 2
- VRM gets treated as glTF instead of GLB HOT 11
- Serialization format for transforms HOT 2
- Roadmap for '@gltf-transform/view' package
- Quantization creates invalid skinning weights for CesiumMan.glb HOT 3
- Support transforms reporting a 'skip' result
- Minor glitch in documentation typings HOT 1
- implements meshoptimizer -sv HOT 1
- sharp error HOT 7
- Improving website credits
- CLI 'validate' command should use exit codes and stderr properly
- optimize removes leaf nodes with --prune-leaves false HOT 2
- Support Morph Targets in '@gltf-transform/view' package
- Remove skin bind matrices HOT 2
- CLI optimize command takes very long but reports it ran in < 200ms HOT 4
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from gltf-transform.