Comments (2)
@RenaudRohlinger it looks like this has already been fixed on the v4 alpha release. If you'd like to give that a try:
npm i -g @gltf-transform/cli@next
from gltf-transform.
Awesome, indeed v4 fixed my issue!
from gltf-transform.
Related Issues (20)
- Change default compression with 'optimize' CLI to Meshopt
- `partition` command is slow for large models HOT 6
- Simplify Draco and Meshopt compression implementations
- Prune fails to clean up accessors referenced by non-root properties HOT 2
- VRM gets treated as glTF instead of GLB HOT 11
- Serialization format for transforms HOT 2
- Roadmap for '@gltf-transform/view' package
- Quantization creates invalid skinning weights for CesiumMan.glb HOT 3
- Support transforms reporting a 'skip' result
- Minor glitch in documentation typings HOT 1
- implements meshoptimizer -sv HOT 1
- sharp error HOT 7
- Improving website credits
- CLI 'validate' command should use exit codes and stderr properly
- optimize removes leaf nodes with --prune-leaves false HOT 2
- Support Morph Targets in '@gltf-transform/view' package
- Remove skin bind matrices HOT 2
- CLI optimize command takes very long but reports it ran in < 200ms HOT 4
- Support KHR_animation_pointer HOT 2
- platform-io: glb with unknown chunk not supported HOT 3
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from gltf-transform.