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josefpihrt avatar josefpihrt commented on June 16, 2024 2

@orels1 It will be documented, no doubt about it.

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dylanvdmerwe avatar dylanvdmerwe commented on June 16, 2024

Do you not need to include Roslynator.CodeAnalysis.Analyzers ?

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josefpihrt avatar josefpihrt commented on June 16, 2024

Analyzer from package Roslynator.CodeAnalysis.Analyzers were never included in the VS extension. These analyzers are relevant only for projects that reference Roslyn packages (Microsoft.CodeAnalysis*)

https://josefpihrt.github.io/docs/roslynator/analyzers#groups

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orels1 avatar orels1 commented on June 16, 2024

While I understand the decision, just wanted to say that this is going to be a big downside for anyone who uses Roslynator with Unity projects, as unity basically has no native way to install nuget packages, and you have to go and manually download DLLs and then often use special scripts that auto-edit unity-generated project files

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josefpihrt avatar josefpihrt commented on June 16, 2024

@orels1 The extension with analyzers will be still available as GH artifact as it can be seen here. Would that do?

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orels1 avatar orels1 commented on June 16, 2024

@josefpihrt If a line could be thrown into the readme, pointing that out as an option - I think that would be at least much better than not having it at all

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neon-sunset avatar neon-sunset commented on June 16, 2024

Roslynator has been immensely useful for contributing to OSS and work projects alike for helping rewrite various code patterns to a more performant version without forcing the projects to add them explicitly which would require much more involved approach (because people are opinionated on what goes in, and it needs more configuration effort). This extension has been consistently making VS Code have better code fixes defaults than Rider. Would be sad to see it go.

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