Comments (3)
It feels like the framebuffer is being rendered too small for the frame. Or maybe the framebuffer is not actually resized.
from silk.net.
The only way I have found to solve this is the following:
Window.FramebufferResize += size =>
{
gl.Viewport(size);
};
This solution still gives you the same view (e.g. your shape cutoff would just be at the top right corner of the window and not the top right corner of the old framebuffer), but it is still better than a cutoff (in my opinion).
from silk.net.
Thanks! This does work. I will send a PR to update the examples.
from silk.net.
Related Issues (20)
- Should Silk.NET.Shaderc depend on Silk.NET.Shaderc.Native? HOT 11
- Extensions do not work on full trimming (audit Activator usage) HOT 4
- Desktop macOS binaries in the Silk.NET.MoltenVK.Native package HOT 2
- Make Silk.NET buildable on Linux (by loosening .NET workload requirements)
- Build shaderc, SPIRV-Cross, and SPIRV-Reflect native packages for `linux-arm` HOT 3
- Create a build script for OpenAL Soft native binaries HOT 1
- Make WindowOptions a class HOT 1
- Re-enable ANGLE native builds HOT 1
- Build Assimp with Draco support HOT 1
- Input related callbacks in GLFW cause an AccessViolationException HOT 2
- Build SwiftShader native package for `win-arm64` HOT 4
- Build Vulkan Loader native package for `win-arm64` HOT 8
- Build Vkd3d shader compiler native package for `linux-arm` and `linux-arm64`
- OpenGL glTextureParameteri symbol not found on macOS HOT 1
- Silk.NET.Core.Loader.DefaultPathResolver does not check the directory of its own assembly HOT 1
- Build DXVK native package for `linux-arm`, `linux-arm64`, and `win-arm64`
- Hi, is NV_DX_interop2 missing for WGL.Extensions? HOT 16
- Silk.NET is awesome, but no CUDA? HOT 1
- GetUniformLocation() returns -1 on Nvidia HOT 9
- SDL2 gone on publish HOT 5
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from silk.net.