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doughtmw avatar doughtmw commented on May 20, 2024

Hi @cwule, I'm glad you were able to get the sample up and running!

As to the issues you've described, I've experienced more crashes running the sample in Debug mode than the Release configuration. Also, the current implementation sends sensor frames from the C# Unity project to the C++ WinRT project every frame which is the likely cause of memory leaks and crashes. An alternative implementation would be to do all processing inside the C++ project and just return the final PvDepth frames.

I currently don't have plans to visualize the depth information in the world space instead of a screen, though I'd imagine it would be possible as all of the required transform matrices are easily accessible through the HoloLensForCV plugin. There are some discussions about visualizing depth in the world coordinate system on the HoloLensForCV repo which could be of use!

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dbambulaks avatar dbambulaks commented on May 20, 2024

@cwule have u managed to get it work in world space?

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kaiwu119 avatar kaiwu119 commented on May 20, 2024

@doughtmw @cwule
I also encounter the situation that the app often crashes. I did it under the release version. Have you found the cause of the problem?

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cwule avatar cwule commented on May 20, 2024

@quotetoxic @kaiwu119 I have not solved it, since I have moved to the HL2, with a very different research mode codebase.

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