Comments (4)
Hi @cwule, I'm glad you were able to get the sample up and running!
As to the issues you've described, I've experienced more crashes running the sample in Debug mode than the Release configuration. Also, the current implementation sends sensor frames from the C# Unity project to the C++ WinRT project every frame which is the likely cause of memory leaks and crashes. An alternative implementation would be to do all processing inside the C++ project and just return the final PvDepth frames.
I currently don't have plans to visualize the depth information in the world space instead of a screen, though I'd imagine it would be possible as all of the required transform matrices are easily accessible through the HoloLensForCV plugin. There are some discussions about visualizing depth in the world coordinate system on the HoloLensForCV repo which could be of use!
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@cwule have u managed to get it work in world space?
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@doughtmw @cwule
I also encounter the situation that the app often crashes. I did it under the release version. Have you found the cause of the problem?
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@quotetoxic @kaiwu119 I have not solved it, since I have moved to the HL2, with a very different research mode codebase.
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Related Issues (10)
- x86 configuration not available HOT 2
- Error on clone submodules
- Get 3D World point
- hololensforcv project built error: Unable to resolve external symbols... HOT 1
- Abnormal depth value HOT 11
- Unable to load image
- Initializing MediaFrameSourceGroups... HOT 4
- How to enable Assembly-CSharp.Player?
- how can i use this code in Hololens2? HOT 3
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