Related Issues (20)
- Move PassFlags to components
- Implement fractal mapping
- Implement glTF thin walled transmission model.
- Implement glTF volume/attenuation model.
- Implement glTF clearcoat.
- Implement glTF sheen.
- Implement glTF's iridescence.
- Atmosphere scattering is broken as soon as camera is out of the atmosphere.
- Allow to change Castor3D engine length unit.
- Fix COM binding.
- Rework lighting model. HOT 3
- Add a better separation of lighting model and background model.
- Implement support for multiple lighting models in the same scene.
- Fix enabling of RenderNodesPasses.
- Fix handling of light direction with shadow map generation.
- Fix synchronisation between visibility and opaque resolve passes.
- Update materials lists regarding components.
- Make light pass use the lights buffer instead of its own uniform buffers.
- Rework post effects commands
- Move RenderTarget at camera level.
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