Name: Ryan Christensen
Type: User
Company: Drawlabs Game Studio, Drawcode Design + Develop, Drawlogic, part of Drawk Product Research + Develop
Bio: creative engineering, game development and interactive action!
Twitter: drawlogic
Location: Chandler, AZ
Blog: http://drawlabs.com
Ryan Christensen's Projects
drawlabs.github.io
Automatically exported from code.google.com/p/drawlogic
The Easel Javascript library provides a full, hierarchical display list, a core interaction model, and helper classes to make working with the HTML5 Canvas element much easier. Join the google group at http://groups.google.com/group/easeljs for discussion.
Clone of the EASTL library taken from http://gpl.ea.com/
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
egui: an easy-to-use immediate mode GUI in pure Rust
Emscripten: An LLVM-to-JavaScript Compiler
ENet reliable UDP networking library
JavaScript events for custom objects
Sinatra inspired web development framework for node.js -- insanely fast, flexible, and simple
Express handlebars template engine with inheritance, partials, i18n and async helpers.
Face Detection in JavaScript with getUserMedia
Another fucking c# Steamworks implementation
The fast.ai deep learning library, lessons, and tutorials
A list/detail/view template for an Open Web App
This is the FFWD framework for XNA, that allows you to port Unity3D games to XNA for use on WP7 or XBox360 (XBLIG)
A WebGL game engine
A microframework based on Werkzeug, Jinja2 and good intentions
Project Template for running Flask on Google App Engine
simple blog engine written on Flask
Adds SQLAlchemy support to Flask
Basic Flask starting point based on large flask app setup
Flixel port to Unity
MathBox-based conference talks
Unity C# game lib scripts.
Unity C# game lib scripts game level.