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License: GNU General Public License v2.0
Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR)
License: GNU General Public License v2.0
As the title states, not sure if HP Reverb G2 V2 is supported. I've tried launching for both JKO and JKA and nothing happens. Any tips or is there a log I can provide to help? Thanks.
Both Chrome and Windows Defender say there's a virus in both or one of the JKO and JKA .exe downloads. Any reason why?
the room borders disappear if i have the headset above waist height or so. i tried messing with the height adjustment, starting it with the headset on, etc. and nothing helps. room borders work flawless otherwise
heres a video showing it: https://i.imgur.com/S71EExM.mp4
Hello, I wanted to test this awsome project with mit HP VR1000 WMR-Headset.
JKXR (Jedi Outcast) starts in windowed mode but the controllers do not work.
This means I click into the window with the mouse to abort the intro video but as soon as I´m in the main menu screen I cannot move the mouse pointer. Neither with the mouse nor with the controllers.
Is there anything I can do, like a command line at startup or something in a config file?
Thank you in advance!
Ingo
I just finished Jedi Outcast. After the credits roll I was unable to interact with the menu and had to quit via the Meta Button.
I used the Quest Version of JKXR.
Any plans to get this working with MB2? Its all I play on JKA.
With the default setup, Vive Wands have seemingly no binding to crouch/roll, and movement speed is too low to pass the Force Speed test in the tutorial (possibly because of the inability to crouch).
Hello!
I'm trying to play Jedi Knight Outcast on PCVR with a Meta Quest 3 but running into several issues. VDXR is able to render the game's opening cut scene, however is not able to render the visuals for the gameplay afterwards (I can hear the audio though). Switching to SteamVR as my OpenXR runtime allows me to get past the cut scene but the game itself is very jittery and keeps freezing every few seconds and/or eventually crashes making it pretty much unplayable :( I've tried using both virtual desktop and steam link but both are producing the same results.
I am running the latest release of JKXR.
Pico3 Neo Link headset, the controllers show up and work fine in the companion app fine, but when I load a game I can't do anything, pick menu settings, skip cut scenes or in game i can't move around, see my hands or anything. I've tried uninstalling and reinstalling, using both SideQuest and directly downloading the apks. I also tried running v.28, .27 (the one on sidequest currently) and .26.
They all have the same issue.
Pico headset system v5.9.5.0
Hi,
in some places the game is too dark to see anything. I read on reddit few months ago that it is because of the shadows settings and that the fix will be pushed in next update. I have the latest version, but the problem is still there. I use Oculus link and play through Steam VR, but no difference without Steam VR.
Have I done something wrong, or is the problem not yet fixed?
Thank you.
Setup: PCVR with VDXR and Quest 3
Each time I load a save, the gun is firing repeatedly. I have to press fire to make it stop.
I do not feel like there is much to say: My controllers do not work in this game whatsoever -- no button inputs, no tracking, nothing. They work just fine in other games and in SteamVR Home directly prior to launching the game, and I can see my controllers when I enter the Steam Overlay. My controllers have bindings in the game and all that. As a result. this VR port is completely unplayable.
I played for about two hours on a Valve Index and the mod/port works great aside from one issue :
The amount of grip you need to exert for the game to bring up the weapon/force menu and for the two handed grab of weapons.
Unless I grip the controllers very tightly I get kicked out of those constantly, and it gets uncomfortable fast.
Providing a slider to set this threshold in the comfort option would probably solve this issue entirely, allowing each player to find the balance that fits them the most. (If such an option exist I have missed it)
Thanks for your great work.
I experience a game breaking bug shown in the video below. It starts with enabling the pumps where it starts to be weird as they are not shown. I remembered where they were on my playthrough on PC decades ago though and activated them with force push. The scripted cinematic happens where Kyle jumps in the next map segment but in JRXR he does not make it and the game freezes immediately after.
I'm getting random PCVR stutters, I've attached a YT video showing the problem. https://youtu.be/L8o-wLFEwl8 PC is 7800xt, 4090. Occures at 05 and 1:04.
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