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rtxa avatar rtxa commented on May 28, 2024

I don't think you can disable something like that, lights are set on map compilation like you said, which means there's no way you can modify this from server-side (ReHLDS), if you are talking about dynamic lights, that's something you need to modify from client-side which is already supported in Half-Life custom clients but not so sure in CS 1.6 custom clients.

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dystopm avatar dystopm commented on May 28, 2024

I don't think you can disable something like that, lights are set on map compilation like you said, which means there's no way you can modify this from server-side (ReHLDS), if you are talking about dynamic lights, that's something you need to modify from client-side which is already supported in Half-Life custom clients but not so sure in CS 1.6 custom clients.

He didn't clarify it is reffering to the dynamic light changing of some light(_spot) entities, like flickering and others, which can be edited server-side.

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