Comments (1)
RealAntennas has had integration with Kerbalism since just about the beginning.
The current dev build of Kerbalism, when the 4.0 comms code was backported to support RemoteTech, may have broken that. But at least as of the latest published CKAN release, things are working well!
The issue you've identified is actually that Kerbalism is presenting in kBps (kiloBytes per second), whereas RA presents everything in [mega/kilo]BITS per second. So they'll differ by exactly a factor of 8.
Check out either the RO or Kerbalism Discords. Both have communities that are pretty responsive and helpful.
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from realantennas.