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Deniz Ugurca's Projects

algo icon algo

Some algorithms and data structures

colorize-gimp icon colorize-gimp

An implementation of Colorization using Optimization, an algorithm created by Anat Levin, Dani Lischinski, and Yair Weiss.

craft icon craft

A simple Minecraft clone written in C using modern OpenGL (shaders).

cyclone-physics icon cyclone-physics

The Physics engine that accompanies the book "Game Physics Engine Design"

deasciifier icon deasciifier

Automatically exported from code.google.com/p/deasciifier

easyrand icon easyrand

Easiest way to create random numbers with C++11

gitignore icon gitignore

A collection of useful .gitignore templates

kinectbuf icon kinectbuf

A protobuf serialization for positional and rotational Kinect xml data.

paper.js icon paper.js

The Swiss Army Knife of Vector Graphics Scripting – Scriptographer ported to JavaScript and the browser, using HTML5 Canvas. Created by @juerglehni & @jonathanpuckey

screen-shooter icon screen-shooter

Screen Shooter is a simple tool for creating screenshots at any resolution within the Unity Editor.

speedchase icon speedchase

A simple game prototype for TOGED digital game certificate programme

strand icon strand

A strand using verlet integration with Unity3D and C#

thumbnailer icon thumbnailer

A simple Unity project to easily create bulk thumbnails for 3d objects.

tomighty icon tomighty

A nice desktop timer app for Pomodoro Technique users

unityoctree icon unityoctree

A dynamic, loose octree implementation for Unity written in C#

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