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Comments (10)

dyanikoglu avatar dyanikoglu commented on May 18, 2024 3

This will need some amount of investigation, and seems like a complex one to reproduce. Can't promise any fix for the issue any time soon.

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brittanft avatar brittanft commented on May 18, 2024 1

@dyanikoglu to reproduce: just play as a client on a server and do 180 degree turns while sprinting. Hope this can be resolved, as it's the only blemish on an otherwise flawless project!

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vinkumdev avatar vinkumdev commented on May 18, 2024

hi developer, any insight on this issue?

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vinkumdev avatar vinkumdev commented on May 18, 2024

Thank you very much, it would be much appreciated.

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teouuvana avatar teouuvana commented on May 18, 2024

It's a problem on listen server / client too. To exaggerate the jitter go to Play > tick "Enable Network Emulation" > set "Network Emulation Profile" to "Average" and try to play. The jitter is best seen on first person view mode.

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vinkumdev avatar vinkumdev commented on May 18, 2024

Hi @teouuvana , I think you are right as its kind of same simulation. What is solution for this?

Why jitter doesn't happens when keep jumping while moving forward (its noticeable though). It's only happens randomly on walking/sprinting and always on rotation.

Just to add average ping is 90 ms.

Any help is much appreciated.

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vinkumdev avatar vinkumdev commented on May 18, 2024

Hi @teouuvana , any suggestions on this.

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Alex-G avatar Alex-G commented on May 18, 2024

this jitter is the server trying to correct the position of the client.
console command to visualizes the problem 'p.NetShowCorrections 1'.

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vinkumdev avatar vinkumdev commented on May 18, 2024

Hi all,

I just tested same setup with blank third person on same server and there is no problem at all. So it seems there is something to do with project itself.

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dyanikoglu avatar dyanikoglu commented on May 18, 2024

@kirvinod Thanks for the testing, it may be related with recent fixes on the plugin by @senfkorn92 . If we can't hear from OP of the issue about if he's still able to reproduce the problem or not, I'll probably close this issue soon.

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