Comments (4)
usually
A lot of servers don't send the UUID, and I don't want to break the mod on those. Also, since that would misalign player and non-player messages, it'd probably look worse
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You have a fair point. How does the mod currently get player heads? I just assumed it was through the message's UUID.
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If the message has an UUID it just uses it, otherwise it searches for any player nicks in the message - that's usually the sender
from chat_heads.
If possible, could you add a config option to not add the indent when there's no UUID in the message? If not, it's totally understandable.
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Related Issues (20)
- Port to 1.18.2
- 1.18.2 logs error HOT 8
- Crash on startup [1.18.2] HOT 3
- Suggestion: Add Chat Heads to Modrinth HOT 5
- [1.18.2][Compatibility] not compatible with [Item Sharing] module (in Quark) HOT 3
- please publish releases on github releases page HOT 2
- chat heads breaks after doing /msg HOT 11
- Chat heads isnt working on feather HOT 1
- Overlay Issue With Inventory HUD+ HOT 1
- Name aliases HOT 5
- crash on startup HOT 2
- not working with skin changer HOT 1
- Game crashes HOT 4
- Player heads in username autocompletion HOT 8
- crash while doing any command HOT 2
- Message Verification Indicators are under text with Chat Heads HOT 5
- Chat Tab completion HOT 3
- Heads don't appear with chat delay HOT 1
- Chat heads don't show up when player is using formatting for HaoNick HOT 9
- Chat heads don't show when using TAB's tab suffix HOT 6
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