Comments (5)
This looks quite complex. Can you attach a testcase?
While you are at it also add one to the string split issue.
I do not have all this patch stuff (and especially TPC) setup on all devices. Is faster for me when you provide something executable.
from player.
from player.
I have no idea right now why the memory is not freed. This uses the same code we use everywhere else for creating Bitmaps.
Makes me wonder now if we have an undetected memleak here in general...
from player.
@jetrotal the deletion fails for Picture ID 2 and ID 7.
Are you doing anything different in the Show String Picture commands of 2 and 7 compared to the rest?
from player.
I guess, I managed to track it down.
If I delete all the events that uses variables for "size". It stops the leak...
from player.
Related Issues (20)
- System -The text background colour area is not displayed the same way between EasyRPG and RPG_RT
- ErasePicture + MovePicture right after will crash EasyRPG player HOT 2
- Wait for key input command allows to use other keys than enter if a key input command of said key is called just before
- Opening the settings scene while the list of languages is displayed will make it disappear
- [Feature Request ] Provide the possibility to enable/disable debugging functions HOT 2
- Door textures are bugged in all games. HOT 1
- Extend the player code to detect (NOT SUPPORT) some common engine types other than RM2k(3) HOT 1
- Player crashes when loading a map that had width and height increased through lcf2xml
- The 0.8-281(and 0.8)version has abnormal sound and electronic sounds. HOT 7
- Events seems to reset when opening and closing Debug Menu. HOT 4
- Input Mapping - Let the User Know If one or more commands are attatched to the same key
- Display a warning instead of an error when the argument --language {LANGUAGE} is used and that no Language folder exists
- Sound and Images Render - Dynamic Cache Size
- Certain midi BGMs are delayed slightly on PS Vita
- Uneven Dream v0.08 - Spamming the enter key during the minigame transition displays an error with event 10005 could not be called HOT 2
- Callback API HOT 7
- Wide characters from a font will use the colour of the nearby colour set in the system at the end of their glyph
- Exiting a game after an in-engine error generates a crash dump while not needed, and did not occurred in the version 0.8.0 HOT 2
- Cognitive Dissonance dual-wield weapons do not equip properly
- Wii: Port to SDL2 HOT 1
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from player.