Comments (4)
I've already tried that, but for libdeflate the HC and BT matchfinders are better because the maximum match offset in DEFLATE is only 32768, and a sliding window needs to be supported.
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Yes, I think so. It can be used, but it's not the best option.
from libdeflate.
Thanks for the info! Are you saying ESA is unsuitable for deflate in general? E.g. also in other implementations.
from libdeflate.
Sliding window support was actually added in v1.1, does that make difference?
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Related Issues (20)
- Build type does not default to Release with CMake 3.10 and earlier HOT 5
- Version `1.8` is able to decompress data that version `1.17` cannot, but only on Windows HOT 9
- Comparison to zlib and its forks HOT 2
- POSITION_INDEPENDENT_CODE ON for static compilations HOT 2
- v1.14 - v1.18 deflate compatibility HOT 5
- Decompressing Microsoft DOCX Files in Unreal Engine 5 with Libdeflate HOT 4
- Windows Explorer cannot unpack some files generated with libdeflate (reward offered) HOT 9
- Tests fail on Windows in Release mode with VS platform toolset v141 HOT 1
- Please also generate a static source code archive for release HOT 2
- Libdeflate compressed stream in kunzip fail to decompress HOT 12
- Slow level 0 "compression" HOT 2
- I added stream & multi-thread support for libdeflate HOT 16
- crc32 is twice as fast in zlib-ng HOT 19
- how to change sliding window size at runtime? HOT 1
- arm_acle.h compiler errors when building for iOS with Xcode 15.3 HOT 4
- analyzer warning regression: The left operand of '+' is a garbage value due to array index out of bounds HOT 1
- Unaligned access on PowerPC: forgotten macros in `common_defs.h` HOT 11
- 32-bit build error when using cctools 949.0.1 with assembler that doesn't support AVX instructions HOT 7
- VNNI support seems to require something later than GCC 11.1 HOT 3
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