Comments (2)
I don't have a mac so I can't really test anything, did you try making a new project and just importing the files? Are you using the latest godot version? (I guess I should have mentioned this somewhere, this was made on 3.2.2 stable)
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Yeah, I'm using the latest version. I created a new project and imported all of the assets, then replace the project.godot file (because of input map settings) and it worked!
What is interesting that still the downloaded project crashes Godot and also If a move the newly created project and try to open it.. Godot crashes. Probably because it's re-importing the assets and the import dialog will reach road_texture.png or arena.obj before Godot crashes. Could be a problem with the MacOS version.. file permission issues, but this happens for the first time I have opened a lot of 2D/3D games published on GitHub/GitLab
from wind-up-racer.
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