Comments (36)
I opened a new pull request #47 which should make farming in B3/D3 possible. I have tested it a little bit in B3 and it worked (needs more testing though). @Egoistically will review it and test it, and if there aren't any problems he will probably merge it tomorrow.
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YoStar likes making totally unnecessary changes.
This time the event button is called "Operation" instead of "Event", so the asset needs to be updated. Everything else should be fine though.
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Where would i make that change? Also thanks for replying so fast on christmas.
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I will push them in a few minutes, if you don't mind waiting.
And it's fine, I'm at home anyway.
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That's awesome, sure i don't mind.
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Awesome man thanks,
And a merry christmas.
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did not recognize the A2 map, the A1 recognized, anyway I do not intend to play in A2, just warning.
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Awesome man thanks,
And a merry christmas.
Hope it works, Merry Christmas!
did not recognize the A2 map, the A1 recognized, anyway I do not intend to play in A2, just warning.
Was told by @hjk22 event map assets weren't getting properly detected, tried to solve it by reducing similarity threshold but apparently not enough? Cannot do much about it since I don't have any way to get the them yet (still clearing second map).
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Awesome man thanks,
And a merry christmas.Hope it works, Merry Christmas!
did not recognize the A2 map, the A1 recognized, anyway I do not intend to play in A2, just warning.
Was told by @hjk22 event map assets weren't getting properly detected, tried to solve it by reducing similarity threshold but apparently not enough? Cannot do much about it since I don't have any way to get the them yet (still clearing second map).
Don't worry, I don't think anyone will farm on these maps, I just hope it works on B3 or D3
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Yeah it's just clicking the same target it can't reach over and over.
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What do you mean by "can't reach"?
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You know the tiles outside of the fleet's reach? it's clicking on a enemy ship that's on a tile it can't reach.
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Ah but of course that happens, bot does not support limited movement. This is intended for farming after you unlock clearing mode.
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Mhhh, but i already cleared one and made it safe and the movement restriction is still there.
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I was so tired I didn't understand what you were saying, clearing mode unlocks after making that map's threat level go down to safe. Sorry for the confusion.
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was not recognizing the A3 map with the asset you added, I managed to fix it here and it worked with that asset.
https://f.cyberdrop.xyz/map_E-A3-gT1YtFJp.rar
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fix C3 too
https://f.cyberdrop.xyz/map_E-C3-NFTdM5i6.rar
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C2 fix
https://f.cyberdrop.xyz/map_E-C2-nR3Fj2YV.rar
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@whoamikyo d9f70dd please tell me if it works fine.
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@whoamikyo d9f70dd please tell me if it works fine.
will try now, I was farming in C2 and always after 2 runs gave this error here, cant find the map.
you fix it too?
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Was that before the update? And can you send the full log? I can't see what caused the crash there since it's cut.
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Was that before the update? And can you send the full log? I can't see what caused the crash there since it's cut.
before update, the log was normal, basically after 2 runs the bot could no longer detect the map, I tested it several times and seemed to happen after 2 runs.
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Ah I thought it was a crash rather than a manual exit, my bad.
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12 runs on C2 and any erros with laster build, seems ok for me.
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Regarding the config, since the wiki isnt updated. If using the latest build what do we put in the Event field?
[Events]
Enabled: False
Event: Crosswave
Levels: EX,H,N,E
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Regarding the config, since the wiki isnt updated. If using the latest build what do we put in the Event field?
[Events]
Enabled: False
Event: Crosswave
Levels: EX,H,N,E
dont change this, to farm on C2 i'm using
[Combat]
Enabled: true
Map: E-C2
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Regarding the config, since the wiki isnt updated. If using the latest build what do we put in the Event field?
Updated the wiki, should be more clear now.
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Thank you a lot for the quick updates!
I was just wondering, is there a way to switch to the second fleet and use it instead of the first fleet selected by default when you enter an event map?
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Hello!
Masuzu, I might have a fix for you, but it's on map-to-map basis. Primitive, but werks.
-
Add a new region in combat.py. It's at the start of the script. /Picture switch_0001.png
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Go to
`def clear_map(self):
Logger.log_msg("Started map clear.")
Utils.script_sleep(2.5)#hide strat menu Utils.touch_randomly(self.region["hide_strat_menu"])`
Implement the click on the region, as present in switch_0002.png and then fix the swipe. Utils.swipe(xs, ys, xf, yf, ms), where x is the abscissa, y ordinate. s is the start and f the finish. The last number represents the milliseconds.
That should be it! Good luck on your farming.
As to the new patches, might I suggest 1) Check if Fleet Lock is enabled.
Edit: I just realised my version is out of date, but the structure and logic behind it should remain the same.
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was D3 supported? didn't see any mention of someone trying it. The sprite for the boss fleet may need to be added
additionally i'm getting the error "cannot find specified map", after the script opens the event map with the D3 node visible
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Not added yet, only A and C for now. I have yet to finish clearing B and D. Expect an update in a few hours (hopefully)!
You can also add the assets by yourself, more info here: #44.
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Not added yet, only A and C for now. I have yet to finish clearing B and D. Expect an update in a few hours (hopefully)!
You can also add the assets by yourself, more info here: #44.
Thank you, successfully updated the asset for map_E-D3
Only issue is that it will obviously only work for the current event, not sure why the script wouldn't recognize the D3 on its own
Additionally the script keeps getting stuck and accidentally tapping the Fleet Lock
button, and overall having trouble finding enemies, issue seems to be the fact that there are 3 siren spawns on D3, so if the script blacklists one of the few available enemy fleets then there isn't much to do. Is it possible to add certain sirens to the enemy assets folder and have them be seen as a target?
and finally, the script doesn't seem to recognize the boss fleet
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Haven't gotten to D3 yet, @hjk22 has a fix for boss detection.
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Regarding Sirens and fleet lock: c39ac03.
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Event finished.
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Related Issues (20)
- Commission: When clicking recommend if no ships meet the requirement fails
- Cannot find the specified map (E-D3). Could this be fixed? If so what needs to be done? HOT 4
- Option to specify which fleet is the boss fleet
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- Boss battle misjudgement HOT 9
- Cannot find the map (E-SP2). Isn't the similarity too high? HOT 1
- AScreenCap doesn't seem to work with BlueStacks N-64 (32 bit apps) instances
- Is it possible to do the War Archives? HOT 4
- ALAS gets stuck after claiming commission reward
- Bot could mistake a reachable target as unreachable
- Bot just stops after one battle. With invalid value in greater_equal.
- Auto retry support
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- Ink-Stained Steel Sakura Event Maps Not Found HOT 5
- Please help with adb port
- FileNotFoundError: [WinError 2] The system cannot find the file specified HOT 2
- Limited Movement Events caused bot to get stuck
- Bot Stuck after battle
- Azur Lane now has Auto Search! HOT 1
- requirements.txt not equal operator causing dependency and resolution errors HOT 4
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