Stefan Eilemann's Projects
An application to compare two versions of the ArcGIS JS API
Basis Universal GPU Texture Codec
Mirror of http://git.savannah.gnu.org/cgit/bino.git
Live mirror of https://svn.boost.org/svn/boost/. Updating approx. every two hours.
Visualizer for large-scale and interactive ray-tracing of neurons
Blue Brain C++ File IO Library
Multi-project CMake build system
Ceph is a distributed object, block, and file storage platform
Parse, Audit, Query, Build, and Modify Cisco IOS-style configurations
Common CMake modules
Collage-based distribution of DASH entities
Cross-platform C++ library for building heterogenous, distributed applications
Buildyard configurations for BlueBrain Projects
My Buildyard configs
My Buildyard overrides
Multi thread TCP server with Boost.Asio and Boost.Coroutine
The C++ Network Library Project -- cross-platform, standards compliant networking library.
Advanced DXTc texture compression and transcoding library
Data Access and Sharing
Presentations for the 3D JavaScript API at the 2019 ESRI Developer Summit
Fork of Diffuse from SourceForge
a collaborative software environment for large-scale tiled display systems
Javascript oriented bounding box construction using the DiTO algorithm from "Fast Computation of Tight-Fitting Oriented Bounding Boxes" of the book "Game Engine Gems 2"
build and run docker images with hardware accelerated (DRI) 3d support
Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Testing Jekyll
Integration of Ogre3D into Equalizer