Comments (3)
Deflection is probably easiest.
Rather than using a physically derived model, you could write a heuristic based model that feels right. The more side spin, the more deflection.
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Currently there is no cut-induced throw, spin-induced throw, or cue deflection from off-center hits.
If you want to contribute, you should read this markdown file. If you're terrible with physics, that might be a problem, but all pull requests are welcome!
from pooltool.
@ekiefl so nicely written manual! Thank you. But what about cut-induced throw, spin-induced throw, or cue deflection from off-center hits, how do you evaluate their complexity? Which one will be the easiest to start from?
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Related Issues (20)
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