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w0rm avatar w0rm commented on June 25, 2024

I've implemented flipY option for the version 2.0, that is set to True by default to not unexpectedly break the existing shaders. I also documented that this happens implicitly by default.

As for the rest options, I don't really know if they are useful, because the only way to create a texture is by loading an image. We need more real use cases.

from elm-webgl.

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