Comments (1)
I actually figured it out, it was a fundamental failure to understand what cocoapods is and how to use it. For anyone else who is as ignorant as me, here was the solution. I wasn't having any luck installing cocoapods on my mac because of a bunch of random errors in the terminal.
First I downloaded HomeBrew on my mac that automatically fixed the errors I was having. Then I used homebrew to install cocoapods in the terminal with 'brew install cocoapods'.
Then I followed this link roughly https://stackoverflow.com/questions/20755044/how-do-i-install-cocoapods for the pod installation process in the xcode project folder.
There was an error at the install stage, to remove this error I removed the '~> 1.2.0' code from inside the autogenerated podfile, then the installation worked correctly. Then I had to open the .workspace file instead of the xcode proj file.
Finally the error went away. Hope it helps!
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Related Issues (20)
- Installing to Android devices HOT 2
- How do I get the contents of a shared folder? HOT 2
- Game crashes while authorizing HOT 3
- 403 error: The request is missing a valid API key HOT 6
- Update Files.List request to support new "AllDrives" parameters HOT 1
- ActivityNotFoundException on Android SDK 30 HOT 3
- Specifying "Name" does not work, always 'Untitled'. HOT 1
- Fix example links in readme HOT 2
- ActivityNotFoundException (com.elringus.unitygoogledriveandroid.AuthorizationActivity) for Android API >= 30 HOT 21
- Only I can upload to my Drive HOT 3
- Add Exceptions to Async HOT 2
- Add Google Drive change events HOT 7
- Google sign loopback authorization system deprecated HOT 8
- 'Ambiguous overloads found' exception when closing Google sign-in screen HOT 3
- Working on Unity but not on Device HOT 9
- Platform-specific client ID
- Add an option to use specific port for redirct uri under loopback scheme HOT 6
- Add an option to determine the need of prompting for permissions HOT 2
- android.content.ActivityNotFoundException HOT 3
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from unity-google-drive.