Comments (1)
时隔多年 大佬的博客以及repo还是slg的最好的学习素材 只能在此留言感谢。
S11倒成exe时报错是因为没有 unity3d文件 也就是没有asset bundle. 在build run下 是靠asset bundle来实现的
大佬已经提供了 asset bundle的现成工具 把menu item uncomment即可 注意设置自己环境相对应的BuildTarget
//生成bundle
[MenuItem("EL_Tools/BuildAssetBundle")]
public static void BuildAssetBundle()
{
BuildAssetBundleToFolder(Application.streamingAssetsPath, BuildTarget.StandaloneWindows64);
}
S12的问题好像是没有设置BuildSetting里的场景 确保start和battle场景都添加了 同时确保顺序正确 先start在battle.
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