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falkreon avatar falkreon commented on June 12, 2024 1

This bug is fascinating! I'll have some time tomorrow to look into it, but I think it's the BlendFunc and not the lighting. Often for effects like these you use premultiplied alpha, and then set the color values "higher" than 1 would be at that alpha to make a fiery glow. The fix will probably just be an extra tryBlendFuncSeparate call, but I'll have to repro and confirm first.

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falkreon avatar falkreon commented on June 12, 2024

The problem repro'd just fine in dev. As these things sometimes go, it wasn't what I thought! So those smoke cards are gray textures. The color comes from the vertex colors. The blend func is just the normal alpha / 1-srcAlpha. I was trying to restore state by re-enabling lighting, but it turns out that's the one thing AS doesn't explicitly set before it renders. Fixed now :)

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