Comments (2)
something I found is that the combat card upgrades when the game starts are all their own decks with a guid. If you add these cards to the main combat deck, the deck with that starting guid is lost because I guess it has been destructed.
now from the TTS discord it looks like you can create a new object and give it the same GUID programmatically. Otherwise TTS generates a new guid for that object.
we could hard code the starting GUIDs and then lock down those decks so that they are not player interactable, or we can use a reference other than a guid and search for all objects with a certain name and then lock that name down from being player edited.
we will need a way to find the new deck of the starting cards that gets created because we can assign a guid but if it is taken then TTS makes a new guid anyway and there is no way to reserve a GUID I think.
from forbiddenstarsmod.
explore leveraging command level data to hide and show upgrade buttons, enforcing the command level? It cannot be discounted with hammers so will have to explore if there are other ways to discount by faction such as event cards.
It could be possible to automatically deduct material from the counter after an upgrade as well.
A flex goal would be material enforcement in the same vein as command level enforcement, taking into account how an event card would affect the logic for the feature and incorporating special rules when an event card is drawn at the end of the round.
from forbiddenstarsmod.
Related Issues (20)
- Automate domination assets
- end of round button HOT 1
- Combat dice always same color HOT 1
- Reroll all dice / dice of type
- weird dice orientation during combat
- Weird camera orientation during combat
- routed reinforcement tokens kill ui goes under table
- Combat sort function enhancements
- Choas cultists number off during game HOT 1
- Reinforcement token not voidable
- Combat round counter UI HOT 1
- Show valid retreat zones
- End of Combat battle report
- Button to automatically return orders to hidden zone
- Move strategize order to top of event deck after resolution
- onObjectPeek rules enforcement HOT 4
- prompts / reminders to use scheme or order upgrade?
- Randomize seating order HOT 1
- Refactor the project HOT 1
- Routed units erroneously contribute dice to battle
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from forbiddenstarsmod.