Comments (3)
I'd like to add to this post and add that there is an additional issue in EngoEngine/gl
. Your last compiler error there,
../../../../../go/pkg/mod/github.com/!engo!engine/[email protected]/engo_mobile.go:97:25: too many arguments in call to gl.NewContext
have (interface{})
want ()
seems to be caused by a mismatch in the build tags between engo_mobile.go
and gl_mobile.go
. I've created an issue there to track as well.
Hope we can get this working on our M1s soon. 😄
from engo.
looks like this was resolved in Pull Request #37 in EngoEngine/gl
and on Pull Request #785. Neither of these changes have been released yet though, so you'll need to pull from the master branch.
go get github.com/EngoEngine/gl@master
go get github.com/EngoEngine/engo@master
This solved the issue on my M1, so you should be able to close this issue.
from engo.
The changes were released here.
You should be able to run go get -u
@lecoqjacob and get the latest version to be able to run the example.
Let me know if there are any issues.
Closed by #785 being released.
from engo.
Related Issues (20)
- Update isometric demo to use tiles of different sizes
- WSL to build on windows
- Shape drawing problem HOT 7
- Circle fill transparency HOT 6
- About performance HOT 7
- Scale operation seems to move the entity to the wrong position
- shader
- Support WebGL and Android HOT 11
- TMX resources cannot handle tile sets that leave a rest at end of rows HOT 2
- TMX resources don't respect transformations when loading tiles
- Build on macos M1 / Apple Silicon fails (GL/mobile-related) HOT 2
- AudioSystem's Pause and Restart aren't working
- Question: Can you draw upon a transparent window/canvas? HOT 1
- Release v1.0.7 appears to be tagged incorrectly HOT 1
- Properly handle gifs
- Add function to disable cursor HOT 1
- quadtree to fast
- Do not use icon.png as default image.
- MacOS 11 removed from test runners
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from engo.