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Comments (3)

Eniripsa96 avatar Eniripsa96 commented on July 30, 2024

Skill-specific effects can be done by modifying said skill. This is a specific request that has a workaround. Due to this, I will not be adding this.

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goflishMC avatar goflishMC commented on July 30, 2024

hmm

Here's an example:

Let's say I make a skill called, Condemn.

Now, I want to make a passive skill that gives protection against anyone that tries to cast only Condemn on that player.

How am i able to do that by modifying said skill?

As far as I can tell, you can only detect if the player was hit by "any" skill and not just one specific skill.

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Eniripsa96 avatar Eniripsa96 commented on July 30, 2024

Set a flag on yourself for the passive. Condemn would only apply to targets without that flag.

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