Comments (1)
Your imported geometry probably didn't have uv's exported with it - this was causing some issues on the shader resulting in NaN's that end up making the object look black.
I've fixed these, now objects with no uv's will still look shaded when you apply a material, but they of course will not be properly texture mapped. you'll need to export it from your cad software with uvs for that to work right. GeoPix at this time doesn't do any uv generation for objects.
Just to be extra sure - can you try importing some of the example files that GeoPix has after the downloader runs first time? most if not all of those should have uv's and should work when you apply a material.
Thanks for the report!
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Related Issues (20)
- Saving being Weird and Sliders Moving Unintentionally HOT 2
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from geopix.