Comments (10)
@djcsdy We'll get a new version out soon with the fix I promise ❤️
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The latest stable release still has the audio loop bug, I now use a regular new Audio()
object to get looping audio.
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Hi @djcsdy thanks for the issue! I think this is fixed in the lastest alpha build of Excalibur.
Let me know if that doesn't work for you 5c96867
We'll be trying to get a new version of Excalibur cut before the end of the year hopefully🤞
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Apologies didn't post the version, I think the latest alpha version should work https://www.npmjs.com/package/excalibur/v/0.28.0-alpha.589
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It does indeed seem to be fixed in v0.28.0-alpha.589, thanks!
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This issue hasn't had any recent activity lately and is being marked as stale automatically.
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@KokoDoko Thanks that's a great workaround until we ship the next version
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@KokoDoko Unfortunately that workaround will introduce gaps between loops which might be acceptable for some use cases but isn't acceptable for mine. I'm still using 0.26.0 for now.
(back in the day when I made Flash games I went to the trouble of modifying the Flex compiler to get rid of gaps between looped MP3s, I really care about this :-))
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This issue hasn't had any recent activity lately and is being marked as stale automatically.
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Fixed in v0.28.0! Just released!
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