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eonarheim avatar eonarheim commented on September 28, 2024 2

@djcsdy We'll get a new version out soon with the fix I promise ❤️

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KokoDoko avatar KokoDoko commented on September 28, 2024 1

The latest stable release still has the audio loop bug, I now use a regular new Audio() object to get looping audio.

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eonarheim avatar eonarheim commented on September 28, 2024

Hi @djcsdy thanks for the issue! I think this is fixed in the lastest alpha build of Excalibur.

Let me know if that doesn't work for you 5c96867

We'll be trying to get a new version of Excalibur cut before the end of the year hopefully🤞

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eonarheim avatar eonarheim commented on September 28, 2024

Apologies didn't post the version, I think the latest alpha version should work https://www.npmjs.com/package/excalibur/v/0.28.0-alpha.589

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djcsdy avatar djcsdy commented on September 28, 2024

It does indeed seem to be fixed in v0.28.0-alpha.589, thanks!

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github-actions avatar github-actions commented on September 28, 2024

This issue hasn't had any recent activity lately and is being marked as stale automatically.

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eonarheim avatar eonarheim commented on September 28, 2024

@KokoDoko Thanks that's a great workaround until we ship the next version

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djcsdy avatar djcsdy commented on September 28, 2024

@KokoDoko Unfortunately that workaround will introduce gaps between loops which might be acceptable for some use cases but isn't acceptable for mine. I'm still using 0.26.0 for now.

(back in the day when I made Flash games I went to the trouble of modifying the Flex compiler to get rid of gaps between looped MP3s, I really care about this :-))

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github-actions avatar github-actions commented on September 28, 2024

This issue hasn't had any recent activity lately and is being marked as stale automatically.

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eonarheim avatar eonarheim commented on September 28, 2024

Fixed in v0.28.0! Just released!

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