Related Issues (20)
- Pause/unpause Actors and Entities feature
- scaleTo/scaleBy doesn't work with simultaneous axes
- lastWorldPos should update when camera moves under pointer
- The native pointer cancel event does not seem to bubble into excalibur
- Support mouseOut/pointerOut style event when the cursor leaves the game canvas
- Improving custom event DX HOT 1
- Children of entity doesn't inherit z or opacity HOT 3
- New API actions.parallel HOT 1
- Docs: fix and/or update GraphicsGroup documentation HOT 1
- Support Uniform Buffer Objects in Materials and Postprocessors
- Transition `blockInput: true` only works on input events
- Add option to ActionsComponent to cancel currently executing actions on collision
- docs: Actions with collisions
- Fast fadeBy action doesn't sometimes complete (probably under stress) HOT 1
- issue with trySetUniformFloatColor() in shader.ts HOT 1
- precollision event inconsistencies between Actor hook and ColliderComponent event HOT 2
- Customize default systems for all scenes HOT 3
- Change "priority" on System to be a static member HOT 2
- Align onXYZ method signatures to match event payloads HOT 1
- Bad background color in _DEFAULT_ENGINE_OPTIONS HOT 3
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from excalibur.