Comments (1)
struct Message
sender AccountName # testing
code AccountName
recipients AccountName[]
type FuncName
data Bytes
This is the proposed structure for the message, rather than having "notifier" we shall just count them all as recipients... the "code" will indicate the contract where the code should come from, the "recipients" will be where the data segments the code should operate on, and each invocation will have a "context" or "current recipient" which references the instance of the execution.
Think of "recipients" as the pixels and "code" as the shader and "context" as the "this" pointer or "current pixel/vertex" in the shader.
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