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meg23 avatar meg23 commented on July 4, 2024

From chrisisbeef on December 01, 2009 23:28:24

I believe, and correct me if I am wrong here, that the chances of this happening are
so far fetched that the amount of work to mitigate this nullify the benefit of going
through this work.

Also, with how impropable this situation is, is it worth affecting the performance of
an otherwise performant object?

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meg23 avatar meg23 commented on July 4, 2024

From chrisisbeef on December 01, 2009 23:55:02

Labels: -Priority-Medium Priority-Low

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meg23 avatar meg23 commented on July 4, 2024

From [email protected] on December 02, 2009 15:46:58

Well, I guess it depends on whether or not you want this thing to actually work reliably.

These are unchecked insertions, so the probability of a collision is the # of
elements in the map / the keyspace of the map keys. Multiply this by the number of
insertions to get roughly the probability of a collision on an update(). It's small
problems like this that are extremely elusive and hard to track down.

In the report I stated how to fix it. It would take at most 10 minutes to change and
test.

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meg23 avatar meg23 commented on July 4, 2024

From [email protected] on October 31, 2010 22:59:29

Younkins is right IMO. I'll fix this before 2.0.

Owner: manico.james
Labels: -Priority-Low Priority-High Milestone-Release2.0

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meg23 avatar meg23 commented on July 4, 2024

From [email protected] on October 31, 2010 23:01:43

Status: Accepted

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meg23 avatar meg23 commented on July 4, 2024

From chrisisbeef on November 20, 2010 13:16:56

Labels: Component-Other

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meg23 avatar meg23 commented on July 4, 2024

From [email protected] on May 28, 2012 20:20:12

Owner: chrisisbeef

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kwwall avatar kwwall commented on July 4, 2024

Closed via PR #469

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