Comments (2)
Some thoughts on this:
As mentioned in https://github.com/esi/eve-glue#readme, it would be best if apps used the string values returned by ESI enums, and not the IDs and bitmasks that are used to represent them in the monolith, so if anything, I'd link to it from the "Transitioning from XML/CREST" docs.
The front page of the docs could indeed use a nice, big link to https://esi.evetech.net/. As for https://docs.esi.evetech.net/docs/esi_introduction.html, it could use an overhaul to make it read less like marketing talk (which, being a copy-paste of https://developers.eveonline.com/blog/article/introducing-the-esi-api, it actually is), and more like a guide on taking your first steps with ESI.
from esi-docs.
ESI enums is the right way to store those values, but, to get the text used in-game, you still need to do enum -> id -> sde. Therefore, It is my opinion is that glue is still an important part of ESI development and should be part of the documentation (until an alternative to get the in-game text is available). That is just my opinion, though, and I may be totally wrong...
from esi-docs.
Related Issues (15)
- Will authorization be retained? HOT 3
- JWT token HOT 1
- ESI.NET and eTags HOT 1
- TeX markup rendering HOT 1
- Revocation endpoint docs still using JSON request bodies
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- Include list of ID ranges in the docs
- Suggestions for: Important Online Resources HOT 1
- script issue HOT 5
- Revoke refresh token in PKCE setup HOT 2
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- Description of the PCKE protocol in "OAuth 2.0 for Mobile or Desktop Applications" is misleading HOT 1
- Database Builder HOT 1
- Changelog not available. HOT 3
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