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misaki-eymard avatar misaki-eymard commented on June 3, 2024 1

Thank you for reporting! I have confirmed that I can reproduce the problem on my macOS PC. As you mentioned, this also occurs with Godot 4.2.2 (non-mono).

Regarding the second step (Set a SpineSprite to the root node of the scene) in the instructions, whether it is the root node or not is actually irrelevant. This problem can be reproduced even if the SpineSprite is not the root node.
The problem seems to be caused by the fact that the SkeletonDataResource referenced by the SpineSlotNode has not yet been set in the SpineSprite node, since the SpineSlotNode was created immediately after the SpineSprite node was created. So adding the step of setting the SkeletonDataResource in SpineSprite between Steps 2 and 3 solves this problem.

In any case, it would be ideal to be able to avoid this problem by issuing some kind of warning if the parent SpineSprite node does not have a SkeletonDataReference. We should address this issue.

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badlogic avatar badlogic commented on June 3, 2024 1

Thank you for the investigation. For future reference: please always include any error logs or crash report logs that you get. This will help us further pinpoint the issue in the code.

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knightofiam avatar knightofiam commented on June 3, 2024

I see that 4.2.2 has been released, I will re-test with that and report back.

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knightofiam avatar knightofiam commented on June 3, 2024

Still crashing in 4.2.2.stable.mono, unfortunately.

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knightofiam avatar knightofiam commented on June 3, 2024

@badlogic Is that Mario?! We meet again. ๐Ÿ™ƒ Used to contribute to LibGDX back in the day as โ€œ3xp0n3ntโ€. Has it really been a decade? Anyway, thanks for the quick fix!

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