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ethand91 avatar ethand91 commented on August 9, 2024

After the calls did you close the Producers/Consumers/Transports?

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LucasDang avatar LucasDang commented on August 9, 2024

Sure. So did you encounter this problem?

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ethand91 avatar ethand91 commented on August 9, 2024

Reproduced the issue, try and reduce the number of threads used.

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LucasDang avatar LucasDang commented on August 9, 2024

Thank you very much!

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okwasi avatar okwasi commented on August 9, 2024

Reproduced the issue, try and reduce the number of threads used.

Hi @ethand91. I am also seeing this issue. Could you please elaborate on what you mean here by reducing the number of threads used? Is there a way to do that in your library?

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ethand91 avatar ethand91 commented on August 9, 2024

@okwasi The number of threads may be reduced by creating one shared thread and having the library use that thread.
Could affect performance though..

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okwasi avatar okwasi commented on August 9, 2024

@okwasi The number of threads may be reduced by creating one shared thread and having the library use that thread.
Could affect performance though..

@ethand91 ok thanks. I'm struggling to understand how to do this though. How do I go about creating a shared thread and giving that to the library? I assume you mean I need to create a common dispatch queue and somehow feed that to the library? How do I do that?

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ethand91 avatar ethand91 commented on August 9, 2024

@okwasi Sorry I meant this will need to be implemented on the library side.

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okwasi avatar okwasi commented on August 9, 2024

@ethand91 ok thanks.

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cavoixanh avatar cavoixanh commented on August 9, 2024

Hi @ethand91

Sorry, I have a question. When can the library be implemented ? After 2 calls, my thread is also about 100 threads and I got bug: hang local video. Please help If root cause is : there are many threads?

@okwasi , @LucasDang : Was your issue fixed in your side?

Thank you very much.

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