Comments (4)
Hey, the PlayerPosition packet is only sent by the client to update the position on the server. If you want to teleport the player, this packet is the way to go: Teleport Entity 0x6D
Please note that updating the player position from the proxy will result in inconsistency with the backend server's player position.
This packet is also not implemented in protocolize. You have to implement it yourself in your project to use it with protocolize,
from protocolize.
thanks, that helped a bit. i've made a custom packet for Respawn from the server to the client and have specified a mapping
yet, i get an error trying to initialize it?
am i doing something wrong here? :(
from protocolize.
Hey, in this case the packet is implemented by Velocity (com.velocitypowered.proxy.protocol.packet.Respawn) and you can use this directly in a PacketListener for example. All you have to do is to add the velocity-proxy module to your classpath during compile time. For example by locating a jar file on your drive with system scope.
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Related Issues (20)
- Velocity does not work HOT 3
- Cannot send BlockPlacement packet to 1.8.9
- Can not open cartography table HOT 6
- Protocolize is causing viaversion bugs HOT 1
- Error when interacting with anything on 1.8.8 backend HOT 10
- Is there a way to get access to additional legacy module API? HOT 2
- Do old Bungeecord Plugins still work?
- Working discord invite? HOT 1
- Error with 1.20.2
- Incompatible with `MCKotlin` HOT 3
- Error on the 1.20.2 HOT 2
- Discord Invite HOT 1
- Retrieving client brand no longer works like before HOT 10
- Inventory Item bug
- Velocity build 276/290 error console HOT 4
- PlayerInventory items disappear when clicking HOT 3
- pipeling errors HOT 5
- Error when opening inventory to 1.20.4 client HOT 21
- update to 1.20.3/1.20.4 please :) HOT 4
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