Comments (2)
To use .NET Standard 2.1, the project can't use the following:
- Global using directives
- Target-typed object creation
from fosterscript.core.
Considering the Unity editor might get updated to use .NET 7 or .NET 8 sometime next year, this issue might not need to be completed.
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Related Issues (20)
- Continuous Integration
- Make compilation work for both .NET 6 and .NET 7 HOT 1
- Create tests to check for basic runtime errors HOT 1
- Use HashSet instead of Dictionary HOT 1
- Clean project
- Separate FosterScript.Examples into its own repo HOT 2
- Indefinite world never runs
- Worlds trigger one extra step after they're stopped
- Fix unsafe module addition
- Fix null related warnings
- Make NuGet package workflow HOT 1
- Finish or remove IMPLEMENTATION.md
- Make logo and add it to NuGet package
- GPU optimized calculations
- Add extra events
- Improve folder structure
- Add world wrapping
- Create method of grabbing nearby actors
- Create some way to access actor position within a module
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