Comments (11)
May have a go at implementing this soon
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Nice idea, may have to make a separate grab script to implement this.
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I would like to do this too. I saw that google daydream presented it in a feature they are calling "stretch to scale."
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Great!
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Even the grabbing of an object with two controllers would be great. This could be very useful to simulate a heavy object for that it is required to use both hands to grab it.
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I would like to second @rob100 's idea on this one. Chainsaws baby! ;D
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Focal point on the asset store does this, maybe have a look at how they implemented it? It also has a locomotion type kind of like poolnationVR in which you click and move sliding a bit in the world.
Link: https://www.assetstore.unity3d.com/en/#!/content/59625
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@baemoth good link, has some good references in
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I would love to see this. I have tried the focal point script and it works, kind of. It seems really touchy and only focuses on one game object. Would be a great feature!
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I'd also love to see the ability to grab an object with both hands. Scaling aside, it should be possible to implement this for joint-based grabbing just to have things like rotation using 2 hands. (like when grabbing a wheel etc)
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This will be linked to #225as a new "second controller grab action" will be added to an interactable object, determining what happens when a second attempts to grab an already grabbed object
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