Extrys's Projects
[Mirrored from UPM, without any changes. Maintained by Needle. Not affiliated with Unity Technologies.] 📦 The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. URP provides artist-friendly workflows that let you quickly and easily create optimized graphics across a range of platforms, from mobile to high-end consoles and PCs.
Fixed problem when setting platform on PS5
(Extrys' Accepted PR for adding Abstract Signals Feature) Dependency Injection Framework for Unity3D
me
Just a set of easy to use extensions mostly for Unity DOTS
Streamlines the transition from MonoBehaviour to DOTS in an extremely simple, modular and efficient way.
Hyperstacks is a Creative game where players create their own levels for other players!
Lightweight type-based messaging system for decoupling your code, includes 2 different workflows, the LightWeight and the Interface Compatible one
Extrys' Optimized Modification of the High Level API Components for Runtime NavMesh Building.
OpenUPM - Open Source Unity Package Registry (UPM)
Reduces the triangle count on the visible meshes when these are not seen, reducing the weigth of the mesh being sent to the gpu
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/
Provides an efficient allocation free async/await integration to Unity.
Repository to offer modified packages for the new Entities 0.50 package for unity
Makes use of Unity's Physics API, and it's used to handle custom collision events in a more efficient way than Unity's default collision events.
Framework for simplifying the usage of XR Hands by automagically creating a special XR Device which implements designed hand poses as buttons for using with the unity's Input System Package