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cavern-crawlers icon cavern-crawlers

Arcadey action-oriented dungeon crawler being developed in Pygame by Jacob Wharton, John Beckmann, and Taylor Lundy

empire-game icon empire-game

An ancient game I made in Game Maker back in the day. This is version 2 of the game. Knock-off of a popular game. Control planets to build an army and use strategy and tactics to send your units across the solar system, conquering the most valuable planets. Then, crush your opponents by your superior military might. Adjustable difficulty, several different game modes. By Jacob Wharton

esper icon esper

An ECS (Entity Component System) for Python

lich-king icon lich-king

first-person action adventure / RPG | made with Python Panda3d

magic-x icon magic-x

Virtual collectible card game inspired by Yugioh and Magic the Gathering. Originally a game called Magic DX that I made as a kid and played with my friends.

mendacity2 icon mendacity2

A remake of an ancient game I made from my early days of game making. I never got far with this project, but it had some interesting gameplay. By Jacob Wharton

pixelorama icon pixelorama

A free & open-source 2D sprite editor, made with the Godot Engine!

platpyus icon platpyus

PlatPyus: Platformer engine being developed in Python by Jacob Wharton

rpyg icon rpyg

RPG made in Python developed by Jacob Wharton

sea-of-green icon sea-of-green

Sea of Green: an open-source, browser-based, side-scrolling, aquatic-themed roguelike developed using ROT.js (development postponed -- moved to new directory)

softly-into-the-night-old icon softly-into-the-night-old

Softly Into the Night: A lovecraftian horror/futuristic dystopia-themed roguelike being developed in Python using libtcod. By Jane Wharton.

softly-roguelike icon softly-roguelike

Softly Into the Night: sci-fi survival/dystopian Rogue-like, built using Python 3, tcod, and esper. ASCII UI, versatile Entity Component System, turn-based, procedurally-generated. In development by Jane Wharton.

zelda-game-maker-project icon zelda-game-maker-project

This is an old project from 8 or so years ago. I never got too far with it in terms of level design, but the gameplay was solid. Programming, design, and some art by Jacob Wharton.

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