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Environment stripping about fabric-loader HOT 2 CLOSED

fabricmc avatar fabricmc commented on August 16, 2024
Environment stripping

from fabric-loader.

Comments (2)

asiekierka avatar asiekierka commented on August 16, 2024

I don't mind, it's cheap to implement (as the relevant processing can be skipped on Minecraft classes in a production environment) and would help with development-side testing (as it doesn't have to be skipped).

Is there a better way?

from fabric-loader.

JamiesWhiteShirt avatar JamiesWhiteShirt commented on August 16, 2024

I now have a case where implementing Block#randomDisplayTick is causing issues because of an implicit cast:

    @Override
    @Environment(EnvType.CLIENT)
    public void randomDisplayTick(BlockState state, World world, BlockPos pos, Random random) {
        ClotheslineAnchorBlockEntity blockEntity = getBlockEntity(world, pos);
        if (blockEntity != null) {
            INetworkNode node = blockEntity.getNetworkNode();
            if (node != null) {
                int momentum = Math.abs(node.getNetwork().getState().getMomentum());
                float pitch = 0.2F + 0.6F * ((float)momentum / INetworkState.MAX_MOMENTUM) + random.nextFloat() * 0.1F;
                if (random.nextInt(12 * INetworkState.MAX_MOMENTUM) < momentum) {
                    world.playSound(MinecraftClient.getInstance().player, pos, ClotheslineSoundEvents.BLOCK_CLOTHESLINE_ANCHOR_SQUEAK, SoundCategory.BLOCK, 0.1F, pitch);
                }
            }
        }
    }

MinecraftClient.getInstance().player returns a ClientPlayerEntity while world.playSound expects a PlayerEntity.

from fabric-loader.

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